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It strikes a really good balance between encouraging free-form exploration and preventing the player getting lost, stuck, or frustrated.ĪC: Odyssey is Ubisoft's version of The Witcher 3, and it does a LOT of things better than TW3 from a mechanical perspective. When you get close to the objective, it tells you so you can pinpoint it with Ikaros. So instead of bee-lining for the objective, you pick a destination and see what you find. You know the objective is in the southern region of an island, but there might be three question marks down there. It's such a step back after playing games like God of War, Uncharted 4 and even The Last of Us which came out 6 years ago.Ĭlick to shrink.The Exploration Mode does a good job of encouraging exploration. The game is filled to the brim with these odd cringy situations. These things could be handled so much better for added immersion. They would be traumatized for years to come. Mind you that this family is sick and was almost executed. After you kill the soldiers, you need to walk to the family (timestamp 02:09) and there they are, cheering like their favorite team scored a goal. If you choose to save them, some badly animated fight starts pretty much out of nowhere. Some corny dialogue follows where you can choose with what sentence you wan't to reply (this, by the way, is apparently the reason people call this an RPG, which I don't think it is at all). This family is sick and about to be executed by some soldiers. Not really a spoiler, but don't read further if you want everything to be fresh. This is a small sidequest at the beginning. This a nice example of the fact AC has not matured at all in all those years. The game really treats it's players like idiots in my opinion. Oh man some of the quests and most of the voice acting had me cringe big time. Total immersion breaking, just like the mercenaries texting each other that one of them found you and before you know it you're fighting 5 of them because they somehow all now where you are. You're sent on missions to bring over some stuff to a guy, which literally take 10-15 seconds of walking.
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Controlling your horse feels like you're in an arcade driving simulator. The gameplay and the design are in fact the weak parts, in my opinion.
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